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Best Golf Betting Games for Your Foursome (That Won't End Friendships)

The best golf betting games for weekend golfers — from Nassau to Wolf to Bingo Bango Bongo. Simple rules, fair for all skill levels, and actually fun.

Best Golf Betting Games for Your Foursome (That Won't End Friendships)

Here's a truth about weekend golf: the actual golf is sometimes the least interesting part of the round. The real action? The side games. The $2 Nassau that somehow feels like the Masters. The skins game where your buddy drains a 30-footer on 17 and won't shut up about it for three months.

Golf betting games turn a casual Saturday round into something you'll be texting about on Monday. But pick the wrong game — or the wrong stakes — and you're looking at a quiet car ride home and some passive-aggressive group chat energy.

So here are the best golf betting games that actually work for groups of regular humans who shoot somewhere between 85 and 115.

The Nassau — The Gold Standard

What it is: Three separate bets in one — front nine, back nine, and overall 18. You can win, lose, or push each one independently.

Why it works: It's clean, it's fair, and even if you blow up on the front, you've still got a fresh bet on the back. It's the financial equivalent of a mulligan.

How to play:

  • Agree on a unit (usually $2-$5 per Nassau for weekend golf — keep it fun)
  • Lowest net score wins each segment
  • Optional: add "presses" — if you're 2 down in any bet, you can press to start a new side bet for the remaining holes

Pro tip: Always agree on press rules before the round. "Automatic 2-down press" sounds great until someone presses on 8 and again on 12 and suddenly there are six bets running and nobody can do the math.

Best for: Any group. Seriously. If you only learn one golf game, learn Nassau.

Skins — High Drama, Hole by Hole

What it is: Each hole is worth a "skin." Lowest score on the hole wins the skin. If two or more players tie, the skin carries over to the next hole.

Why it works: Every single hole matters, and carryovers create those electric moments where hole 14 is worth four skins and everyone's hands are shaking over a 6-foot putt.

How to play:

  • Each skin is worth a set amount ($1-$5)
  • Use handicap strokes to keep it fair
  • Ties mean the skin carries to the next hole
  • If the last hole ties, either split or sudden death in the parking lot (kidding — split it)

The catch: Skins can be feast-or-famine. One player might birdie two carry-over holes and walk away with 80% of the pot while everyone else gets nothing. That's either thrilling or infuriating depending on which side you're on.

Best for: Groups with similar skill levels, or groups that use handicap strokes honestly.

Wolf — The Strategy Game

What it is: A rotation-based game where one player (the "Wolf") on each hole decides whether to pick a partner or go solo against the other three.

Why it works: It adds a genuine decision-making element. Do you pick the guy who just striped one down the middle, or do you go wolf and bet on yourself? It's golf meets poker.

How to play:

  • Rotate who's Wolf each hole (player 1 on hole 1, player 2 on hole 2, etc.)
  • The Wolf tees off last and watches each player hit
  • After each player's tee shot, the Wolf can claim them as a partner (but must decide before the next person tees off)
  • If the Wolf doesn't pick anyone, they're the "Lone Wolf" — playing 1 vs. 3 for double points
  • Best ball of each team determines the winner

Strategy note: Going Lone Wolf and winning is the single most satisfying feeling in recreational golf. Going Lone Wolf and losing is the loneliest walk to the next tee box you'll ever take.

Best for: Groups of exactly 4 who like mind games with their golf.

Bingo Bango Bongo — The Equalizer

What it is: Three points available on every hole — first on the green (Bingo), closest to the pin once everyone's on (Bango), and first in the hole (Bongo).

Why it works: This is the great equalizer. You don't have to be good to win points. Short hitter who's always first on the green? That's a Bingo every hole. Great putter who always sinks it first? Bongo machine.

How to play:

  • 3 points per hole, 54 total for 18 holes
  • Bingo: first ball on the green
  • Bango: closest to the pin once all balls are on the green
  • Bongo: first ball in the hole
  • Play in proper order (furthest from the hole plays first) — this is critical for fairness

Pro tip: This game requires playing ready golf correctly. If someone's 80 yards out and another is on the fringe, the 80-yard player has to go first. No sneaking putts.

Best for: Mixed skill levels. Your 25-handicap buddy has a legit shot at winning this one.

Trash / Dots / Garbage — The Side Action

What it is: A running tally of bonus points (or penalties) for specific achievements during the round.

Why it works: It keeps things interesting even on holes where the main bet is already decided. And it rewards the weird, random, beautiful moments of golf.

Common "trash" items:

  • Greenie: Closest to pin on par 3, in regulation — 1 point
  • Sandy: Up and down from a bunker — 1 point
  • Barkie: Hit a tree and still make par — 1 point
  • Arnie: Make par without hitting the fairway — 1 point
  • Snake: 3-putt — minus 1 point (the most dreaded trash item)
  • Golden Ferret: Hole out from a bunker — 3 points

Pro tip: Keep the list to 5-6 items max. I've seen groups with 20 trash items and a spreadsheet, and they spend more time scoring than playing.

Best for: Adding spice to any other betting format. Layer it on top of a Nassau.

Stableford — For the Blow-Up Hole Survivors

What it is: A points-based system where you earn points for good holes and bad holes don't kill you.

Why it works: In stroke play, one hole where you card a 9 basically ruins your round. In Stableford, a double bogey is just zero points — you shrug it off and move on.

How to play:

  • Double bogey or worse: 0 points
  • Bogey: 1 point
  • Par: 2 points
  • Birdie: 3 points
  • Eagle: 4 points
  • Most points wins

Why weekend golfers love it: That blow-up hole on 13 where you put two in the water? Zero points. Shake it off. You've still got five holes to rack up bogey points. It's psychologically freeing.

Best for: High handicappers who are tired of one bad hole destroying an otherwise fun round.

How to Keep It Fun

A few universal rules that prevent golf betting from getting weird:

  1. Keep stakes low. $2-$10 per game is perfect for weekend golf. If someone's sweating the money, nobody's having fun.
  2. Use handicaps. Full handicap or 80% — just use something. A scratch golfer playing a 20-handicapper straight up isn't a bet, it's a donation.
  3. Agree on everything on the first tee. Presses, gimme length, what counts as trash. All of it. No mid-round negotiations.
  4. Pay up immediately. Venmo in the parking lot. Nobody likes chasing down $8 for two weeks.
  5. Read the room. If someone's having a rough day and clearly not enjoying the gambling aspect, dial it back. Golf's supposed to be fun.

The TL;DR

GameBest ForComplexityDrama Level
NassauEveryoneLowMedium
SkinsSimilar skillsLowHigh
WolfStrategy loversMediumHigh
Bingo Bango BongoMixed skillsLowMedium
Trash/DotsSide actionMediumVaries
StablefordBlow-up survivorsLowLow-Medium

Start with Nassau + a couple of trash items. That's the sweet spot for 90% of weekend foursomes. Once your group gets comfortable, throw in a Wolf round and watch the dynamics completely change.

Now go lose $6 to your buddies this weekend. It'll be the best money you ever spent.